x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Maya to ue4 multiple materials Problem

Hi, I have applied 1 material to the head and 1 to the body in Maya, Importing The skeletal mesh into UE4 IT shows 3 Materials/ elements on the mesh,

I dont know where the 3rd material has come from.

And the 2 materials are not on the faces I chose (head, Body) Instead they are scattered randomly.

Product Version: UE 4.10
Tags:
more ▼

asked May 10 '16 at 03:26 PM in Rendering

avatar image

vikz3d
11 2 2

avatar image VictorBurgos May 10 '16 at 04:05 PM

Show pics please of Maya Model and then inside UE4. You may have had a default lambert hidden in there also.

avatar image vikz3d May 10 '16 at 04:35 PM

https://www.dropbox.com/s/frt9bl6c6h8793h/ue4error.jpg?dl=0

Thanks for the reply! the lighter shade is the head material

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

I FOUND A FIX!

I turned off triangulate at FBX export options in maya...

And it came out perfect!

Any idea to why this happened? it seemed like triangulating the mesh through the FBX export messed my material ids

more ▼

answered May 10 '16 at 05:30 PM

avatar image

vikz3d
11 2 2

avatar image Luos May 10 '16 at 05:51 PM

Sounds like an export bug to me :/

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You might need to check your material ID's in maya.

more ▼

answered May 10 '16 at 05:12 PM

avatar image

Luos
9.2k 286 64 330

avatar image vikz3d May 10 '16 at 05:23 PM

If checking material ID's in maya is making sure the faces have the correct material then I have already triple checked,

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Maya(lT) 2016 currently has a bug associated with the Triangulate button on export. Disable it and triangulate BEFORE you try to export it.

more ▼

answered May 10 '16 at 06:37 PM

avatar image

VictorBurgos
2.4k 60 27 112

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question