Maya to ue4 multiple materials Problem
Hi, I have applied 1 material to the head and 1 to the body in Maya, Importing The skeletal mesh into UE4 IT shows 3 Materials/ elements on the mesh,
I dont know where the 3rd material has come from.
And the 2 materials are not on the faces I chose (head, Body) Instead they are scattered randomly.
asked May 10 '16 at 03:26 PM in Rendering
I FOUND A FIX!
I turned off triangulate at FBX export options in maya...
And it came out perfect!
Any idea to why this happened? it seemed like triangulating the mesh through the FBX export messed my material ids
answered May 10 '16 at 05:30 PM
You might need to check your material ID's in maya.
answered May 10 '16 at 05:12 PM
Maya(lT) 2016 currently has a bug associated with the Triangulate button on export. Disable it and triangulate BEFORE you try to export it.
answered May 10 '16 at 06:37 PM
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