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Text Face camera in editor

Hey,

Is there a way to make a text component face the camera in the editor, like a billboard or scene component?

Product Version: UE 4.11
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asked May 10 '16 at 04:53 PM in Using UE4

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DanielOrchard
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Hi, I've found a good solution. Check my tutorial here: http://antondoe.blogspot.com/2016/06/unreal-how-to-make-text-facing-camera.html

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answered Jun 22 '16 at 01:52 PM

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antondoe
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avatar image DanielOrchard Jun 22 '16 at 09:30 PM

That is excellent. I had no idea that function existed. Great solution, thanks.

avatar image Flashback Jan 17 '17 at 06:30 PM

Either it's not that great solution, or something broke since June: if you rotate the base actor along Z zxis in the level, the text gets rotated upside-down.

avatar image Mfatal Apr 23 '18 at 12:04 PM

@Flashback (doubt you're still in need of a possible solution) but just in case anyone else stumbles upon this problem where the previous solution of anton, previously working fine, stopped working when changing z of parent/base actor. A potential fix for this is make a blueprint, create a textrender with the text-facing-material from above and add a Set Abolute node referencing your text Render and set it to New absolute rotation. This fixed it for me. alt text

setabsolute.png (240.6 kB)
avatar image jayice Jan 19 '17 at 01:01 PM

Flashback, actually it's a very nice solution. The issue seems to be far more than just the material. Because there appears to be issues with Text Render Components, where by they will not honor the color for text, and once it's broken in a level, I have never found a way to get back to where text color can be changed. I'm still looking at this, and this is a real pain.

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