Is it possible to access a BP Data Asset using C++?

As per title.

I’ve created a BP Data Asset extended from a Custom Class. Is it possible to access the BP Data Asset from C++?

Or am I limited to using it directly with Blueprints?

As long as you’re using inherited functions and members from the parent class you could use TSubclassOf to define a variable that is a subclass of CustomClass in your c++ code to acess it. It’s how I reference blueprint classes in my code.

guess I have to go back and fit my code lol.