Play sound after a given time
How can I play a sound after some seconds from the beginning of the game? Here is how I tried, but the sound has no delay of 16.23 seconds. I tried other ways, but no result. Please, help me with a solution!
Thanks rotoslinger for your answer, but I manage to solve my problem. A delay won't work because I'm in Level Blueprint and will give me a delay to all game. That's how I did:
answered May 14 '16 at 09:56 AM
I believe Start Time is referring to the time in relation to the duration of the audio, so if you have audio that is 20 seconds long and you start it at 10 it will start halfway through.
I would recommend using a delay. Just remember to add a custom event and do the delay->playSound there or everything after event begin play will be delayed.
So the execution order would be EventBeginPlay-DelaySoundEvent- else.
answered May 10 '16 at 10:25 PM
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