How do I switch maps with a host and bring the clients along?

I’m trying to find a solution to be able to bring the clients with the host on map changes, right now I’m using the Open Map?listen command but when the server changes the map, the clients drop off. If anyone has any ideas I would be greatly appreciative :slight_smile:

OMG perfect! thank you so much, I could kiss you xD

Hey DwunkyPengy,

You should be able to use servertravel as the host to move between maps and have clients travel with the host. The command would be servertravel mapname.

Hope that helps!

-Steve

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I have problem with it :c
when i type it - server going ok but client screen just stop and do nothing except console (it works) but i dk what i need type there.
Help me please :3

As of 4.4.3 i am still getting the error, i cant access bUseSeamlessTravel via Blueprints. Any Updates?
LogNet: NotifyAcceptingConnection: Server ... refused

One thing we noticed, was that if you had any reliable RPCs firing during the client join, it will refuse the clients connection. With that being said, do you have any?

nah, you can also create blank project → add servertravel command to gamemode → run as dedicated → still connection gets refused. I am looking forward getting into c++ code later this week and will give feedback. I guess its just a simple bUseSeamelessTravel = true.

that’s awesome. It’s such a vital function but I couldn’t find any blueprint node, information or anything about this. Thank god you answered that