4.11 Full Screen Distortion - UMG Splitscreen
In both, editor and build full screen, the first player screen space distorts when in play. When I had disconnected the create UMG node from the BP_Player BeginPlay, the issue doesn't occur (but leaves me without a HUD).
The pictures below depict the gameplay distortion. alt text
asked May 10 '16 at 11:02 PM in Bug Reports
Hello Filip Foksowicz,
After doing a bit of digging I found that this appears to be a known issue (UE-29797) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make a great day
answered May 11 '16 at 02:40 PM
Rudy Q ♦♦ STAFF
I managed to resolve the issue by making the HUD a 3D widget that is placed directly in front of the camera, setting its' visibility only to the given player, rather than it being a HUD element.
answered Jun 06 '16 at 06:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here