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4.11 Full Screen Distortion - UMG Splitscreen

In both, editor and build full screen, the first player screen space distorts when in play. When I had disconnected the create UMG node from the BP_Player BeginPlay, the issue doesn't occur (but leaves me without a HUD).

The pictures below depict the gameplay distortion. alt text alt text alt text alt text

Product Version: UE 4.11
Tags:
bp_player.png (106.6 kB)
gameplay1.png (2.1 MB)
gameplay2.png (2.7 MB)
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asked May 10 '16 at 11:02 PM in Bug Reports

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Filip Foksowicz
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Hello Filip Foksowicz,

After doing a bit of digging I found that this appears to be a known issue (UE-29797) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make a great day

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answered May 11 '16 at 02:40 PM

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Rudy Q ♦♦ STAFF
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avatar image Filip Foksowicz May 13 '16 at 06:53 AM

Thank you Rudy,

Are you aware of any alternatives i can implement in the meantime? This is currently for a student final project.

Thanks,

Filip

avatar image Rudy Q ♦♦ STAFF May 13 '16 at 01:13 PM

I do not currently have a workaround for this issue at this time.

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I managed to resolve the issue by making the HUD a 3D widget that is placed directly in front of the camera, setting its' visibility only to the given player, rather than it being a HUD element.

Thanks

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answered Jun 06 '16 at 06:21 PM

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Filip Foksowicz
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