4.11 Full Screen Distortion - UMG Splitscreen

In both, editor and build full screen, the first player screen space distorts when in play. When I had disconnected the create UMG node from the BP_Player BeginPlay, the issue doesn’t occur (but leaves me without a HUD).

The pictures below depict the gameplay distortion.
alt text

Hello Filip Foksowicz,

After doing a bit of digging I found that this appears to be a known issue (UE-29797) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make a great day

Thank you Rudy,

Are you aware of any alternatives i can implement in the meantime? This is currently for a student final project.

Thanks,

Filip

I do not currently have a workaround for this issue at this time.

I managed to resolve the issue by making the HUD a 3D widget that is placed directly in front of the camera, setting its’ visibility only to the given player, rather than it being a HUD element.

Thanks