Sequencer Visibility Track Bug
I have a scene in Sequencer which I combine with other scenes in another Sequencer sequence. There is a static object there, which is generally visible, but in one of the scenes I use "visibility track" to hide it. For some time it works, but then when I click "simulate" or "play", not in Sequencer but in the Editor, the object just disappears from the scene. Here are screenshots showing that track, an object and the same shot but with "simulate" enabled. As you can see, the track is set to visible, object is not hidden, but a checkbox "visible" just gets unchecked for some weird reason. While it's only in another track where is should be hidden. Somehow it gets hidden in all track as it seams.
I can only fix it by removing the object from a scene and putting it all there once again and creating a new track. But when I reload an editor, it all comes back.
PS. Another way to fix it is to add all disappearing objects in the very first scene in a shot sequence. Set their visibility to "Visible" in a track and then remove a visibility track completely. Somehow that makes them stay and behave properly in all shots after it.
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answered May 27 '16 at 03:07 PM
I'm having the exact same issue as StMalk where I am hiding a mesh in sequencer using the HiddenIngame checkbox and unhiding midway through the sequence. But when I jump back in editor the mesh is hidden in game mode even though none of those flags have been set. I'm also having the issue of decals disappearing when I run the level or simulate it.
Any ideas on how to fix the issue?
answered Mar 21 '17 at 11:59 AM
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