Possible to non-uniformly scale cloth collision geometry during gameplay?

Hi,

I have a skeletal mesh with an APEX file containing the cloth I wish to simulate as well as proxy geometry used for collision. I’d like to rescale different parts of the mesh at different values, and do the same for the corresponding collision geometry. But, I’m guessing since the collision geometry has to be precomputed (e.g. via NVidia’s Clothing Tool) in the first place, I’m guessing the answer is going to be no.

If anyone can confirm or has an idea to offer, I’d be super appreciative.

Cheers,