Is there a way to keep the mesh from flipping with Mesh Data particle rotation?

Hi I am trying to animate a school of fish for our game using cascade particles and mesh data. I am using an orbit module to rotate them around a point in space. Problem is that when they come to about 360 degree’s of their rotation the mesh flips on Axis. I tried all the lock axis options in all the nodes as well as trying to add a lock axis node and nothing is working. Is there a way from keeping meshes from flipping when rotating around a point?

any help or advice would be greatly appreciated

Here is a video of the fish flipping:

and my settings from cascade:

Hey EddieFaria -

Add an Initial Location Module above your Orbit module and make the settings [to start] (50,50,50 / -50,-50,-50) and remove the 0.05 Max X value in Rotation Rate. Your essentially just having the fish school in a circle, but the initial location distributes them throughout the cube created in initial location module.

Thank You

Eric Ketchum