Fake reflection like Bullet Train Demo

I’m trying to make a fake reflection material in Bullet Train like this video mentioned:

This is my material

And I already set the material’s properties :

  • Material Domain : Surface
  • Blend Mode: Translucent
  • Shading Model: Unlit
  • Two Sided : True
  • Disable Depth Test: true

But result is like this even I disabled the property “receives decals” of the sofa mesh (like the video mentioned)

So what should I do to make the meshes don’t recive reflection except ground? Is rendering methods changed in 4.11?

遇到了和你同样的问题 问题解决了吗?

挖槽大兄弟,没解决啊,你这回复了我还以为你解决了…你这让我白激动了一波