Child Actor Component Collisions are invalid and doesn't collides
I have a blueprint (child actor component) which is child of CHARACTER (root of character is capsule collision component). Child Blueprint contains static mesh with collision and skeletal mesh with physical asset set-up (both doesn't collide with "pawn" channel).
Problem is Child Blueprint collisions only impacts physically simulated (ragdoll) objects but they overlap with static meshes.
Is this behaviour correct ? If so; is there any way to affect PARENT collision by CHILD collision ? If not; I would like to fill bug report.
asked May 11 '16 at 02:41 PM in Blueprint Scripting
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