Unreal Engine 3-esque Scalability in UE4?
Is there any way that I can set up an Unreal Engine 3-esque scalability system, where it is simillar to the System Settings in Unreal Engine 3 (https://udn.epicgames.com/Three/SystemSettings.html) instead of the simplistic limited settings in Unreal Engine 4.
I am working on a PC version of a game that I've been working on in Unreal Engine 4, and I want to make sure that the Video and Graphics settings are highly customizable.
asked May 11 '16 at 02:52 PM in Rendering
Check out this page:
Under each sg.[SettingType] it gives a series of r.[Type] properties. Each of the "r" properties can be set individually.
You can set a number of things specifically through "r." in the console.
to get a complete list you can type "dumpconsolecommands" into the console then close the game and find your game log Game/Saved/Logs to more easily review the list.
answered May 18 '16 at 07:17 PM
UE4 have it too: https://docs.unrealengine.com/latest/INT/Engine/Performance/SystemSettings/ From C++ you access this via GSystemSettings
+in enditor viewport you can set specific showflag (which you can laso access via System Settings in code)
Sadly it seems you this system is not exposed to blueprint, you would need to make nodes in C++ first or use RimmyD method
answered Jun 02 '16 at 12:30 AM
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