Seamless Travel leaves clients unresponsive
in our project we encountered the following problem: when doing a Seamless Travel from the lobby scene to the game scene, all remote clients remain unresponsive until the server send them back to the pre-lobby scene (disconnecting them). If we do not use a seamless travel, everything works as expected.
If you run the above sample with bUseSeamlessTravel set to true (in ServerMap1GameMode ctor), when in "ServerMap2" clients will become unresponsive until the server disconnect them; then they will return interactive. If bUseSeamlessTravel in ServerMap1GameMode is set to false, everything works as expected, and clients in "ServerMap2" will work as usual.
The ZIP file contains two BAT files to run a client and a server (you can spawn multiple clients if needed). Note that, to use them, you must update the paths hard-coded in the BAT files.
asked May 11 '16 at 05:43 PM in Bug Reports
After running a few tests on the project provided I was able to find that this issue appears to be a known issue (UE-18413) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered May 12 '16 at 03:32 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here