Xbox gamepad not vibrating

So, I have this setup:

The left wire goes to Event Begin Play, the top exec wire goes to Gamepad Right Trigger Axis, which, I believe, is the same as Tick (I’ve tried both and it doesn’t seem to help anyway). The problem is — my gamepad is absolutely motionless with this setup. Is there something wrong with my code?

Hello ,

This would also matter what the intensity is being set to, as we’re unable to see what that amount is. To make sure that the vibration will at least work on your controller, can you try hooking the “Play” execution pin directly up to the Event Begin Play node? After that, manually set the Intensity to 10 and press play. This should vibrate quite a bit. After that, we can start looking at what may be going wrong in this logic.

Weirdly, it doesn’t seem to work either. I’m using an original Xbox 360 controller, so it definitely supports rumbling. Might the problem lie in the fact that I’m using a Mac and not a Windows PC?

That could be related. I’m not sure if it would work in that case. Do you have a Windows PC that you could test it on?

We haven’t heard from you in a while, . Are you still experiencing these issues? If so, have you been able to test the controller on a Windows PC to see if it works correctly as opposed to on your Mac? In the meantime, I’ll be marking this issue as resolved for tracking purposes. Please comment whenever you’re available and the question will reopen.

Well, with my crappy dorm Wi-Fi I’ve only been able to download a Windows build of UE yesterday, and it would appear that rumbling does work. Probably something with my Mac driver or something? Anyway, yeah, the question is resolved, yes.