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Level open does'nt work and get back to main menu

Hi guys, i have a problem with level loading. I have a map with a levelblueprint which calls a blueprint with a main menu. In the mainmenu there is an open level function that doesn't work. It has to open a new map(not the first one), it opens the map, but a second later it get back to the main menu. In the console it gaves me this error: metadata mismatch. did you assign a stat to two groups. Please help. I have also tried to pack the program to see if it works, but it does not. It works in the editor, but when i start the program own pricess it does not.

Product Version: UE 4.11
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asked May 11 '16 at 08:19 PM in Blueprint Scripting

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effeffe
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avatar image mdonge May 11 '16 at 08:37 PM

the open level works great in my project, could we have some blueprints screenshot to see the trouble ?

is it a client/server game or a standalone ?

avatar image effeffe May 12 '16 at 08:10 AM

Hi, here are the blueprints. This is the mainmenu level blueprint alt text which loads the widget blueprint alt text Here is the level blueprint of the level to be loaded. alt text Thank you very much

avatar image mdonge May 12 '16 at 03:19 PM

So, if we read blueprints, there is too much widget(s) remover but I don't thing it's the problem ... Did you tried to delete contents in [game]/saved/StagedBuilds before packaging your game ? Sometimes it can't delete files on my computer ...

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