Flickering dynamic shadows on translucent surfaces
We are having an issue with shadows from a movable directional light (sun) being cast onto a translucent water surface. In some parts the shadows pop in & out (see video below) depending on the angle of your HMD (you can also see it outside of VR but in VR it's very noticable).
Video : https://youtu.be/pkLITaR_mA0
Easy to replicate if you create a empty project, add Epic's waterpack, apply the transparant water material , place a dynamic light & some meshes to cast shadows on the water surface. Moving around will make certain parts shadow flicker.
We have been trying to fix this for quite some time but haven't found a solution yet, anyone has any suggestions? Thanks!!
asked May 11 '16 at 08:26 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-30842) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered May 16 '16 at 08:38 PM
Rudy Q ♦♦ STAFF
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