Kiss_FFT Module does not link correctly for Android

UE4 currently contains a third party implementation of Kiss_FFT 129, however the Kiss_FFT.Target.cs file in this module does not include additional libraries required for Android packaging- only Mac, Linux and Windows appear to be present. Is this an intended limitation of this module?

Hey ,

Can you explain exactly where you’re seeing the Kiss_FFT module not linking correctly with Android? I am not too familiar with this module but I did turn on the plugin and I didn’t notice anything within the logs. Also, are you on binary or source?

Thanks! :slight_smile:

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Sounds like you might be using the sound visualizations plugin. Here’s some quick facts you should know:

  • the plugin that comes with the engine does NOT work in packaged builds.
  • eXi’s sound viz plugin works in Windows builds, but not in Android builds. Needs some changes to its source code to work in UE 4.20
  • eXi has a sound viz plugin for Android but hasn’t been updated since 2016 so likely will have to be altered to work with newer UE versions too.