TileMap different map width on standalone player
I have been working on a top down 2d procedural dungeon generator for a little bit now. All of my work is currently using blueprints. I have my tile maps being spawned and placed into the correct locations when I run play in editor. However, when I run a standalone player my tilemaps all overlap each other.
After some testing I narrowed down the problem to being that the TileMap GetMapSize().Width I get is incorrect on the stand alone player.
Here is how I have my project currently set up: TileMap size 30x30 tiles Tile width = 16x16
Here are a couple of pictures that show what I mean. I believe this is a bug although after some poking around I can't for the life of me figure out what is causing it. If you need anymore information let me know I'll be happy to help. This doesn't currently prevent me from going on as I can just hardcode the 480 into there as all my tile maps are the same size. Just thought I'd share.
asked May 12 '16 at 12:57 AM in Bug Reports
I am curious to know what your results are when you set the Standalone window to fullscreen?
Can you reproduce this issue in a blank project, or is this project specific?
answered May 12 '16 at 03:54 PM
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