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TileMap different map width on standalone player

Hello,

I have been working on a top down 2d procedural dungeon generator for a little bit now. All of my work is currently using blueprints. I have my tile maps being spawned and placed into the correct locations when I run play in editor. However, when I run a standalone player my tilemaps all overlap each other.

After some testing I narrowed down the problem to being that the TileMap GetMapSize().Width I get is incorrect on the stand alone player.

Here is how I have my project currently set up: TileMap size 30x30 tiles Tile width = 16x16

Here are a couple of pictures that show what I mean. I believe this is a bug although after some poking around I can't for the life of me figure out what is causing it. If you need anymore information let me know I'll be happy to help. This doesn't currently prevent me from going on as I can just hardcode the 480 into there as all my tile maps are the same size. Just thought I'd share.

Product Version: UE 4.11
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asked May 12 '16 at 12:57 AM in Bug Reports

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Snackmix
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Hey Snackmix,

I am curious to know what your results are when you set the Standalone window to fullscreen?

Can you reproduce this issue in a blank project, or is this project specific?

Thank you,

Andrew Hurley

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answered May 12 '16 at 03:54 PM

avatar image Snackmix May 12 '16 at 07:16 PM

I haven't tried either of those yet. I'm at work for another few hours but I will test this out later tonight and let you know.

avatar image Snackmix May 14 '16 at 10:06 PM

Sorry about the delay I hadn't been able to get back on for the last two days. When I got on today and tested it in my project everything works correctly. I haven't made any changes but the error appears to be gone. Maybe when I restarted my computer it fixed something that was cached? I've tried again and in a new project and haven't been able to re-create it. Not sure but I no longer have an issue so thanks anyways.

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