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Multiplayer Replication of Wall Jumping


First off i have been struggling with porting my single player features into multiplayer ones. I recently got Wall Sliding working in single player, and then with some fanagling i got it working in multiplayer, however my same trick doesn't seem to be working for a wall jump.

Usually what i do is I split the Finding the controller part into a client side UFUNCTION method, and then pass that to a Server side UFUNCTION Method. However it would seem no matter what i try the client doesn't seem to want to jump. HOWEVER if crank up the force the client can be seen doing a wall jump for a frame, and then reverting back to the original Position.

Below is the C++ file code for MyCharacter class. alt text

Below is the .h file code for My Character class. alt text

Any Help is greatly Appreciated! I feel like this problem has to do with the fact that im still using the normal jump method, or some syntax i don't know or have seen yet.

Thanks in advance!

Product Version: UE 4.10
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asked May 12 '16 at 03:54 AM in C++ Programming

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I figured it out.

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answered Jun 12 '16 at 05:47 AM

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