Connect Branch to a GetClass Node

Okay… I’m going to attach a screenshot of this since I feel like it is a very noob question and I’m overlooking something simple. Basically, I’m working on a game level for school, and I decided to post this here as well as the class forum just so more people than those in my class can see it and hopefully learn from this.
My problem is this: I have 3 different types of treasures I want to spawn. They are referred to as Bronze_Treasure, Silver_Treasure, and Gold_treasure.

In my map, in the commented section, once the character walks into the bronze treasure, it checks the class and if it is a child of Bronze_Treasure than the branch is set to true, it will play the bronze_treasure sound and then destroy the actor and then add 10 points to the HUD score. This all works perfectly. The part I’m stuck on, and feeling really stupid about… is at the Branch node, I want to know what I need to use in order to connect the false string, to the GetClass bubble below it. I can’t attach the arrow to the circle, I know need something in there to convert, but as I’ve only started UE a few days ago, I have no idea what it is. I’ve tried reading tutorials and I just don’t see what I need to put there. Hopefully I uploaded the PNG correctly to help explain this.

you want to connect the False execution path, to the “If” node down below, and then pull off the same pin from the ActorBeginOverlap, like you did for the bronze treasure, and wire that into your test for the SilverTreasure.

You can pull off that pin for ActorBeginOverlap as many times as you wish. Hence in this fashion you can set up a “cascade if” sequence.

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That worked absolutely perfectly! I have spent over 12 hours staring at my screen and reading guides trying to figure out what to do and I quite literally face-desked after reading your response. Soon as I figure out how to mark a reply as an answer I’ll definitely do that. Thank you! You have no idea how much of a life-saver that answer is for me.

You are more than welcome, and good luck on your project!

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