When I build project via RunUAT I got this error in my code where used braced initializer list:
FMyType var = { 1.0, TEXT("hello!"), 8080 };
Here Unreal Engine 4.10 Released! I see this
Visual Studio 2015 includes C++ language features like uniform initializers and delegating constructors. The new compiler is also very standards-compliant and will detect more errors in your code.
So… Not works…