UE4 ponytail using blender

I’m losinng hope. I watching this tutorial
PonyTail tutorial (youtube)

I’m having trouble doing this with blender.

what I did is I created a cylinder put a couple of bones and then parent it with “automatic weights”

I imported it to ue4 and when I go to simulate physics it wiggles crazy all around the 3d space instead of just falling down like a “ragdoll” effect.

I dont know, is there something I need to learn first?
I need this please help :frowning:

Be sure to setup the physics bodies. Otherwise it will act crazy.