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Ue Multiplayer Movement mode change

blueprint Hi, I was tring to change the movement mode on my multiplayer game today, but i had an issue: When i press shift on the Server, it worked perfectly and the client could see the server flying, but when i pressed shift on the client, it printed to text, but the movement mode didn't change on the client nor the server.

I would like to know how could i fix this, i have no idea... Thanks, (I am new to game making)

Product Version: Epic Games Launcher
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asked May 12 '16 at 05:15 PM in Using UE4

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If your player pawn is replicated, you have to change the movement mode on the server.

You have to create a custom event when pressing your keyand choose run on server ...If the server isn't aware of this changement it will go as it was

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answered May 12 '16 at 05:36 PM

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