Ue Multiplayer Movement mode change

Hi, I was tring to change the movement mode on my multiplayer game today, but i had an issue: When i press shift on the Server, it worked perfectly and the client could see the server flying, but when i pressed shift on the client, it printed to text, but the movement mode didn’t change on the client nor the server.

I would like to know how could i fix this, i have no idea…
Thanks,
(I am new to game making)

If your player pawn is replicated, you have to change the movement mode on the server.

You have to create a custom event when pressing your keyand choose run on server …If the server isn’t aware of this changement it will go as it was

Thanks a lot! This saved me from banging my head against the wall for I don’t know how many hours.