Can't select blueprint extending C++ class in class defaults.
I have a c++ class containing 2 TArrays and extended it with a blueprint to edit easiliy the defaults values. After having created my blueprint, I tried to select it from the drop-down menu in one of my other blueprints, but it didn't show up. Here is the code in my header file extended by the container blueprint :
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Lullaby : Plants")
In the blueprint that I try to reference, I can clearly see the "Parent class : CropParamsMap" in the top right of the blueprint editor. This uclass is also specified as "Blueprintable".
I think that the editor is not considering the blueprint as an instance of the UCropParamsMap class, but I am not sure.
asked May 12 '16 at 09:28 PM in Bug Reports
When using the syntax described in your original post, the drop-down list will only populate with instances of the specified class that are present in the viewport. If you want to set your pointer to the blueprint itself rather than a specific instance of the blueprint, you'll want to use
answered May 13 '16 at 04:04 PM
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