Extract bone locations from an animations frame
Does anyone know of a way on how to, having an animation sequence, extract locations/transformations of each bone in a given frame? I don't need to modify the bone locations, I only need to get out the data to use it later on.
Thanks in advance!
But you didn't mention in which space you want the bone location (WorldSpace, or relative to parent)
If it is relative to parent bone, here is the answer:
Any suggestions are welcome!
You should take a look at UAnimInstance::SnapshotPose(FPoseSnapshot& Snapshot), the struct is will contain the data you need.
answered Dec 20 '18 at 05:51 PM
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