Cant Cook UE4.11

I trying to cook and package with 4.11 a project that I am able to cook and package with 4.10. In 4.10 it cooks and packages with no problem then in 4.11 it fails with 2 errors. The project is entirely blueprints.
I attached the 4.11 cook loglink text

Hello,

  • Are you able to package a clean project?
  • Try deleting the Saved and Intermediate folders from your project directory and then package the project again.

I can package a clean project. Deleting saved and intermediate does nothing.

I see based on your log that you are getting an ensure, and a few different error messages.

Here are the messages I’m seeing:

2016.05.12-22.46.24:776][ 0]LogInit:Display: LogBlueprint:Warning: ValidateTemplates ‘/Game/Characters/Enemies/SecurityCamera/Blueprints/BP_SecurityCamera_Base.BP_SecurityCamera_Base_C:InheritableComponentHandler’: overridden template is invalid - component ‘None’ from ‘/Game/Characters/Enemies/BaseEnemy/BP_BaseEnemy.BP_BaseEnemy_C’

Ensure condition failed: DestinationExpression->AssociatedVarProperty [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Editor\KismetCompiler\Private\KismetCompilerVMBackend.cpp] [Line: 980]

Are you getting any warnings or errors with your Base Enemy class?

no im not

Could you try opening a copy of the project in 4.12 and seeing if you are able to package it in that version as well?

Just to clarify, the packaging process is successful if you package in 4.10, but is failing in 4.11, correct?

Yes packaging is successful in 4.10 but is failing in 4.11 and also 4.12

Could you please zip up the project, upload it to Dropbox, and provide a link so that I can download and attempt to figure out what is causing the issue? You can PM me the link on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint

yes I can, I’ll do that as soon as possible

I sent you a PM with a link , again thanks for the help

The first step that you can take to begin to resolve this issue is to go into Project Settings->Packaging and remove the List of Maps to Include in Packaged Build. This is causing an issue because the file path is too long.

Also, you’ll need to go into your Vine mesh and disable Use MikkTSpace Tangent Space, as this is causing an error message to appear in the output log: “Invalid vertex normals found for mesh. Forcing recomputation of vertex normals for MikkTSpace. Fix mesh or disable “Use MikkTSpace Tangent Space” to avoid forced recomputation of normals.”

After this, you’ll need to go fix the deprecation warnings in BP_Spline_Mesh_Animated. It specifies in the blueprint which nodes you’ll need to use instead.

After doing these things, look into these error messages to attempt to diagnose why these files are not being found, and if there are references to these files still hanging around:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:146][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:147][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:147][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:147][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:148][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/StarterContent/Props/Materials/M_StatueGlass.M_StatueGlass for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:148][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Developers/jordanwalker/RenderStyle/EnvTexTest/LP_Finger_6k'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:148][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Developers/jordanwalker/RenderStyle/EnvTexTest/LP_Finger_6k': Can't find file '/Game/Developers/jordanwalker/RenderStyle/EnvTexTest/LP_Finger_6k'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:149][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Developers/jordanwalker/RenderStyle/EnvTexTest/LP_Finger_6k.LP_Finger_6k'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:149][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Developers/jordanwalker/RenderStyle/EnvTexTest/LP_Finger_6k.LP_Finger_6k' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:150][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environment/COG/COG_Buildings/Mesh/SM_WallArch_Support_Buttress'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:150][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environment/COG/COG_Buildings/Mesh/SM_WallArch_Support_Buttress': Can't find file '/Game/Environment/COG/COG_Buildings/Mesh/SM_WallArch_Support_B
MainFrameActions: Packaging (Windows (64-bit)): uttress'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:151][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environment/COG/COG_Buildings/Mesh/SM_WallArch_Support_Buttress.SM_WallArch_Support_Buttress'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:152][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environment/COG/COG_Buildings/Mesh/SM_WallArch_Support_Buttress.SM_WallArch_Support_Buttress' was not found!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.05.20-15.43.57:152][  0]LogInit:Display: 

After looking into these errors, if you have questions related to this issue, please feel free to let me know.

Have a great day