UnrealRemoteTool directory location?

I’m new to using Mac. I installed UE4 for Mac, Xcode5.1, Command Line Tool, and have the iOS certificate. I downloaded the UnrealRemoteTool, but I don’t know where to put it. The instructions said to put it in:
[Engine source Location]\Engine\Build\IOS. Is this the Unreal Projects folder where my game project folder is located? If this is where it goes, do I create the directories to put the UnrealRemote Tool in?

I’m also struggling on understanding the build process of using a PC to create the game and the Mac to package.
I copied over the game project folder to the Unreal Projects folder, but the Editor said the project needed to be compiled. I couldn’t compile the project using Xcode program. Can someone steer me in the right direction? I’m like to know if there’s any extra tutorials around that I could study. Thanks for your help.

Did you install the binary version of UE4 for Mac? If so, you will need to get the GitHUB source version. Once you have that, then you need to put the Unreal Remote Tool in the Engine source location (something like UE4GitHUBInstallLocation/Engine/Build/IOS).

Also, have you looked at this answerhub question/answer: Steps for IOS build with UnrealRemoteTool - Programming & Scripting - Unreal Engine Forums

-Pete

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!