Translucent Material Invisibility
Using spotlights (because directional lights are not useful for what I want to do) I wish to keep the lighting that is found in directional lighting.
This is what I want to see at any distance which is possible with directional lighting. However, at a distance, the translucent materials (atmosphere and clouds) disappear as seen below:
Directional lighting keeps the atmosphere and clouds visible no matter the distance. I have tried post processing, light propagation, light importance.
Any clues on how I can do the lighting?
I have seen the video Demystifying the Dot at 53+ minutes, but it still doesn't do what I want. I'm trying to make a multiplayer game in which planets are light from a single source. I like the use of spotlights because it allows more control over what is seen, but translucent materials seem to turn invisible because the light isn't reaching the camera.
asked May 13 '16 at 01:03 AM in Rendering
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