Parts of foliage are turning black?
Hello, I have just rendered my scene in Unreal Engine 4.11. I set the lighting quality to Production. I made a forest scene and everything looked great, the ambient occlusion on the trees, the post processing, and lighting was great on everything except for the grass foliage that I placed. This grass foliage was taken from the Kite Demo so I assume that it is very well made and if it's being created by the same people that DEVELOPED the engine itself, then I assumed I wouldn't get weird lighting issues on them, so maybe I have a setting or two that should be changed to fix this weird shading error? I have not changed any lighting settings on any of the foliage actors and everything has been left vanilla. What are some ways I can go about fixing this issue?
asked May 13 '16 at 01:08 AM in Rendering
managed to find a fix at last if you edit the mesh and apply recompute normals suddenly your foilage looks better works on trees too
problem fixed at last
answered May 15 '17 at 09:00 AM
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