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Parts of foliage are turning black?

Hello, I have just rendered my scene in Unreal Engine 4.11. I set the lighting quality to Production. I made a forest scene and everything looked great, the ambient occlusion on the trees, the post processing, and lighting was great on everything except for the grass foliage that I placed. This grass foliage was taken from the Kite Demo so I assume that it is very well made and if it's being created by the same people that DEVELOPED the engine itself, then I assumed I wouldn't get weird lighting issues on them, so maybe I have a setting or two that should be changed to fix this weird shading error? I have not changed any lighting settings on any of the foliage actors and everything has been left vanilla. What are some ways I can go about fixing this issue?

Thanks, Cade

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Product Version: UE 4.11
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asked May 13 '16 at 01:08 AM in Rendering

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avatar image MajesticMack May 13 '16 at 01:43 AM

Are you sure that's not the shadows from the surrounding trees?

avatar image IndieMantke May 13 '16 at 02:11 AM

I would say that that is a possibility, but this has happened in my other project with no trees around the grass foliage.

avatar image xd majiik Jun 11 '16 at 02:38 PM

Same problem

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managed to find a fix at last if you edit the mesh and apply recompute normals suddenly your foilage looks better works on trees too

problem fixed at last

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answered May 15 '17 at 09:00 AM

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