Clientside created actor calls rpc with "this", meaning?
I create an actor client side (on all actors and the listen server).
One client calls via RPC a serverMove function and gives as parameter "this".
Does this make any sense or would the parameter be wild in a real multi computer environment? Is "this" in this case only valid if I test all clients and the server on my development system?
What should I do? I am thinking about:
Do I have the wrong idea here? Is the idea ok but I need to do it otherwise? Do Actor* somehow work over the network?
You see, I do not understand the basic idea (and I did not find in the documentation this problem, so there is no problem I hope):
asked May 13 '16 at 10:53 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here