SkyLight loading bug

I have a map with movable skylight.
When I open it, everything is OK, but when I load that level from blueprints (Load Stream Level), all shadows become darker than darkness itself.

I figured, that it’s somehow related to skylight mobility. If I change it in editor while playing to static (or station, doesn’t matter) and then back to movable, shadows are back to normal.

For now I have to use blueprint which parent is skylight, with movable setting preset.

I hope someone will notice that message.

Bad shadows:

Good shadows:

Still active

Still active

The Same Thing For Me