Roughen edges of material opacity
I'm making a material that creates a ripple like hit effect on a wall.
I have used a Radial Gradient to multiply against a texture for the opacity which gives a soft circle. It's a little too perfect. I'm trying to find a way to roughen up the edges to give it an organic look.
How can I create a rough edge for opacity so some of the electricity can leak out?
Here's the radial gradient I'm using for the mask
asked May 13 '16 at 05:12 PM in Blueprint Scripting
Just use an additional texture as a mask. Some Noise texture, which gets added to the radial mask. Maybe you can experiment with the Noise Node. I know this post is old, but maybe it's interesting for other people.
answered Jul 07 '17 at 10:24 AM
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