I’m making a material that creates a ripple like hit effect on a wall.
I have used a Radial Gradient to multiply against a texture for the opacity which gives a soft circle. It’s a little too perfect. I’m trying to find a way to roughen up the edges to give it an organic look.
How can I create a rough edge for opacity so some of the electricity can leak out?
Here’s the radial gradient I’m using for the mask