Trying to browse back to "Epic Projects" doubles everything

After trying to change “Epic Projects” directory I now have a doubled all project icons.

One icon for each project lead to /Users/xyz/ … it loads, but you can’t save or load level files. other set under /Volumes/Data Raid/Users/… will not load and you get an error message

6008-screen+shot+2014-05-10+at+3.29.15+am.png

No idea how to reverse out of this.

Hello,

After trying to change “Epic Projects” directory I now have a doubled all project icons.

How exactly did you try to change it? If we have exact reproduction steps, we will be able to investigate why this is occurring. Any additional information may help.

I just tried to work around problem where I can’t save a level in:
/Users/gwoodruf/Documents/Epic Projects/
by chaining directory to:
/Volumes/Raid Array/Users/gwoodruf/Documents/Epic Projects/

problem is MacOs version makes sloppy handling to absolute vs relative paths. Some of software disentangles symbolic link maosx makes form /Users to /Volumes/Raid Array/Users somes doesn’t. If you would handle all paths as either relative or absolute you would solve lots of problems. You don’t see this on a mac with one drive because absolute path of “/Users/gwoodruf/…” on a mac with one drive is “/Users/gwoodruf/…” and bug doesn’t show. But second you have as users home is not on root drive this starts happening:

4796-screen+shot+2014-04-25+at+2.35.59+am.png

engine stores a list of all folders with user-created projects in ~/Library/Application Support/Epic/UnrealEngine//Saved/Config/Mac/EditorGameAgnostic.ini in CreatedProjectPaths

I suppose that you have two paths pointing to same folder in there and that’s causing duplicated entries in project browser. I started work on a proper solution for problem with opening maps with paths containing a symlink, but in a meantime maybe you could try this (if possible):

  • move Unreal Projects to /Volumes/Data Raid/ (so that path doesn’t contain any symlinks)
  • edit .ini I mentioned so that it contains only one CreatedProjectPaths set to /Volumes/Data Raid/Unreal Projects

There were multiple paths in file:

So I changed it like so:

Gregs-Mac-Pro:Mac gwoodruf$ pwd

/Users/gwoodruf/Library/Application Support/Epic/UnrealEngine/4.1/Saved/Config/Mac

Still get this message when I try and save a level:

7590-screen+shot+2014-06-02+at+11.10.37+pm.png

I removed every single file I could find related to unreal and fresh installed and changed file as you suggested. Doesn’t work as far as I can see. I also edited recently opened projects. It seems to me like it does normal directory by default and chooses these as additional. Despair.

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Could you try, as I suggested, moving Unreal Projects to a path that doesn’t contain symlinks and put that path in .ini file? This way you could still store all project on external drive. I’m working on a proper solution for this, so 4.3 should finally solve it for you, but it’s not trivial and I was hoping that until then you could use this workaround.

Hey ,

I tried that and it didn’t help. It’s almost like default path /User/zyx/… is additional to ini paths. You can take extras out and get projects screen to normal. However you then get problem below when saving or a level. Obviously being unable to save a level makes lots of functions un-workable.

Very glad that this will be fixed 4.3 :slight_smile:

Hey

We’re going to try to track all these issues in this AnswerHub post, because they seem to be related:

Once we get this resolved, hopefully in 4.3, please let us know if you still experience these issues.

Thanks!

Any solution for this?

I failed to save map from content example in to a new project.

Failed to save map C:/Users//Documents/Unreal Projects/NewProject/Content/Maps/Math_Hall.umap File is not in any of following content folders: C:/Program Files/Unreal Engine/4.3/Engine/Content/ C:/Users//Documents/Unreal Projects/ContentExamples/Content/ C:/Program Files/Unreal Engine/4.3/Engine/Plugins/Experimental/Paper2D/Content/

Well my path is: C:\Users\Documents\Unreal Projects\NewProject\Content\Maps

Slash (/ ) this in opposite direction, is that problem?

Thanks for your help

@,

You seem to be experiencing a different issue than what this post is for. Also, you are using Windows while gwoodruf is having an issue with Mac.

Please make a new post for your issue, and we will be glad to troubleshoot.

Thanks

While project isn’t doubled for me I have an issue where certain things have doubled in my level like point lights and particle effects. I think this may happen during autosaves as I seem to remember noticing it yesterday after stepping out room and coming back.
Also in what maybe a related issue I’ve had my progress of yesterday setback as .umap didn’t save after reporting an error message like gwoodruf experienced. After opening project, map is completely gone from content browser! Luckily I’ve only lost a days progress and should be able to get back to place I was yesterday quickly, but its worrying that this error can destroy map assets, I recommend to take backups regularly.
This project is running in 4.7.5 and has been upgraded from 4.6 (I believe) that maybe part of issue?

This is a project for Uni and is due in on friday so I’m just going to redo work as I doubt theres a way of getting progress back. But I thought I’d report it to help epic hopefully fix a bug.

luckily I’ve been able to egt my progress back by copying an autosave into content folder and renaming it. If anyone has a similar issue try copying latest autosave from \AliceinWonderland\Saved\Autosaves\Game\Maps to \AliceinWonderland\Content\Maps and remove “_Auto0” then maybe import it to content browser if it doesn’t show up and hopefull you should have progress that you’ve lost.