"Target must have a connection" error occurring unexpectedly

I think I have everything wired up correctly and yet I am getting this error when I compile. I have tried reconnecting all wires. Also the problem occurs only on one of the times I set my variable? I tried closing and reopening my project completely and reconnect everything but, I still get this problem when I compile. (See Image)

I tried disconnecting the two Targets then compiled and I just get the same exact error, which makes sense in this case. (See Image)

I also wanted to show what it says when I try to connect the Joiner Player straight to the Target. (See Image)

Just to add a bit of background. I am working off of a clean ThirdPerson project making a basic host/join session system, which works great so far. I literally just tried to improve functionality and added these two nodes and got stuck here. Let me know if you need more information from me, to help solve this issue. Thanks.

Hopefully I am blind and it is an easy fix. :slight_smile:

Yep, I am blind. I stared at it for a bit more and noticed I had disconnected my first two nodes at some point. Because the Cast to MP_PController was disconnected, the Target was not going to exists and the blueprint noticed that basically. Once connected back up everything is all good. Ill leave this here, since I went through the trouble already. Hopefully I will be less blind in the future. :slight_smile: