Overlapping lightmap UVs by (x)%
I get this error a few times when I try to build lighting, so the number it tells me varies based on which of the errors it is. This is happening with a basic lightbulb model I made- it uses a black and white texture to specify where the material should glow. I'm not sure what lightmap UVs are, I didn't set them up myself in maya or the editor, so a bit of background information would be fantastic if you use certain terms I might not understand. Thanks!
asked May 14 '16 at 12:36 AM in Rendering
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