Issues building 4.11 from Github source
I'm getting heaps of problems building the engine from source (I've tried both 4.11 and release branches on Github). I've previously built and used versions of the engine from source without problems, the only thing I can think that is different on this occasion is that I've installed AndroidWorks on my system.
The core issue seems to be relating to UBT's target files and code being rebuilt when it shouldn't be necessary. In particular, all plugins (both engine and project level) are getting rebuilt for every project, and library files for the plugin modules prefixed with the target project's name are generated within the engine Binaries and Intermediate directories (e.g. in Engine/Plugins/Runtime/CableComponent/Binaries/Win64, I have 'UE4-CableComponent-Win64-Debug.lib' generated when building the UE4 project, and 'MyProjectName-CableComponent-Win64-Debug.lib' generated when building MyProjectName).
Besides plugins, there is also a bunch of core engine code that seems to be getting rebuilt unnecessarily. If I open the engine solution and build the UE4 project, then open up my project solution and build its UE4 project, instead of saying the target is up-to-date, it will rebuild a few hundred items.
Any suggestions as to what might be causing this behaviour? I need a source build for purposes of debugging on Android, and it has to be 4.11, but currently it's just impossible to work with.
asked May 14 '16 at 02:14 AM in Bug Reports
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Jun 02 '16 at 05:08 PM
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