Baked static lighting loses color under Lit mode
i've got several static lights in the scene with varying hues, but when i bake static my static light, i seem to lose all that color information from the lights and get a greyscale result in Lit mode except for the emissive .Detail lighting still shows the correct color information on the other hand. I assumed it was either the post process or world settings but i have environment intensity set to black and 0 and I don't have saturation checked in my my post-process.
I've also checked my material but it's a very basic setup and I couldn't find anything to suggest a fix. If anyone has any ideas or suggestion would be helpful.
asked May 14 '16 at 07:43 AM in Rendering
I am having the same issue
answered Nov 30 '16 at 11:44 AM
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