Undo in UMG causes engine to crash 9 times out of 10

As the title says, even though I’m pretty sure it’s an already known issue.
Bye.

Hello Klawd3,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved with this issue?

Hi Rudy,
I’m not being able to replicate it on a clean project, and it is too time consuming at the moment to try further. If with any luck I’ll be able to pinpoint the problem, I’ll post it.

I understand, if you are able to reproduce this issue on your end and/or provided a way to reproduce this issue on our end I will be more than happy to assist you further.

Hello Klawd3,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

to reproduce:
create a widget —
in the widget, create a button —
add a child to it —
add another child to it —
on button, right click and seect “replace with child” —
compile —
try to undo.

Hello eolet,

This is a known issue (UE-28680) and it appears to have been resolved in the 4.12.1 version of the engine. I hope that this information helps. Thank you for your time and information.

Make it a great day