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Packaged Exe wont run

Hello there,

I am having a large problem getting my exe to run. I have run into numerous errors up to this point but this appears to be a brick wall. Previous errors have been "failed to open descriptor file" and "global shader cache file is missing" However I now have Couldn't start ... CreateProcess() returned 2. I no longer know if I'm fixing errors or creating new ones.

Anyone have some comprehensive knowledge of building unreal projects?

Product Version: UE 4.10
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asked May 14 '16 at 06:10 PM in Packaging & Deployment

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Viking Goblin
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avatar image Matthew J May 16 '16 at 06:10 PM

Hello Viking Goblin,

Do you have any of these same issues when you run your project in Standalone via the PIE menu inside of the editor? Could you post the output logs from when you package your project? They can be found in the project's directory under the Saved/Logs directory. Even though the packaging succeeds, it may have some warnings that point to why the .exe isn't starting correctly.

avatar image Zacoriot Sep 30 '17 at 06:38 PM

Hi I have the same problem, any help?

avatar image Matthew J Oct 02 '17 at 02:25 PM

Hello Zacoriot,

I'll be happy to help you but I'll need you to answer the same questions that I asked Viking Goblin.

avatar image Zacoriot Oct 02 '17 at 03:14 PM

thank you so much, so I've been getting the same error as Viking and I were wondering how to fix it because it's quite annoying when you're trying to show your friends your game. anyway any help will be appreciated

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We haven't heard from you in a while, Viking Goblin. Are you still experiencing these issues? If so, have you tried what I suggested in my previous post? What were the results? In the meantime, I'll be marking this issue as resolved for tracking purposes. Please leave a comment whenever you're available and the post will reopen.

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answered May 24 '16 at 09:17 PM

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