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onlinesubsystem playstation

Hi guys,

I have a few questions about the online subsystem for playstation. I searched around a lot, but here on the answerhub, forums and even google i could find almost no information. I know shootergame uses it, but in the sources of ue4 code i can't find anything about it.

  1. Where can i find the code and available functions for playstation? For other platforms such as steam, googleplay etc. i can find it.

  2. How do i verify authentication with the playstation network externally (e.g. at an external server). Google really provides zero information to me on this part.. For steam there was quite some documentation on their part, which made it quite easy to do this externally.

Thanks for any help!

Product Version: UE 4.10
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asked May 15 '16 at 08:45 AM in C++ Programming

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avatar image cageman May 16 '16 at 08:26 AM

any ideas?

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You'll need to be a registered developer with Sony before you can get access to the UE4 PS4 OnlineSubsystem.

Checkout the blog post here for more information and instructions on how you would accomplish this: https://www.unrealengine.com/blog/playstation-4-and-xbox-one-now-supported

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answered May 16 '16 at 02:07 PM

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