Delete folder button does not actually delete folder

  1. Create folder and some asset in it
  2. Delete Asset
  3. Delete folder
  4. Folder still here in Explorer Content.

And when you relaunch Unreal Engine it will appear again. So I have a question: when delete folder button will actually delete folder?

Other people reporting bugs of folders reappearing after moving files from it or deleting and you told them to press “Fix up redirections in folder”. Problem is you not delete actual folder in Content folder. I hope you fix it before 4.20. Thanks

+1 I also sometimes struggle with this and I just delete these folders by hand, from windows explorer then. But it’s a messy workaround…

Before 4.11 I used to have the same problem. Since 4.11 I’ve been going into windows explorer to delete what unreal couldn’t and unreal has actually been deleting them.

Hi Xukapy,

This issue has already been reported as UE-11796. I have added a comment to increase community interest as well as to update this post when the bug has been resolved.

Thanks for the feedback,

Well, you already have this bug at least since 4.7. I don’t think it is hard to fix but it’s that little thing that annoys and grinding brain when you concetrate on work and then you need to go to explorer for every folder that moved/deleted… However, thanks for answer.

This change is scheduled to be implemented into UE 4.14.

Drives me crazy this issue.
impatiently waiting…
:slight_smile:
Is there any temporare workaround?
I cant fix folder structure and this is very important for size of project i am working on…

Here is the GitHub link: [ContentBrowserUtils][1]

For this specific change, search for “ContentBrowserUtils.cpp.” You can apply this change to your current project:

110527-addendum.png

It still has this issue in 4.14

Seems like some programmer hardly shtcoded that part and now noone can fix this easily LUL

The issue initially reported as UE-11796 has been marked fixed. The following steps were taken (Per the reporter’s repro steps) to verify the fix:

  1. Create folder and some asset in it

  1. Delete Asset

  1. Delete folder

  1. Folder no longer in Explorer Content.

If you are still experiencing this, or similar bug, please post concise repro steps like these and we will further investigate the issue.

I just started with UE4 a few days ago and holy ■■■■ so many errors! First 10 minutes it crashed during a tutorial. Then the marketplace button doesn’t do anything no matter how many times I press it.
Then something as simple as moving and deleting folders doesn’t work at all! I was so excited to switch from Unity to UE4 but the more I use it the more broken it is! :confused:

I just started with UE4 a few days ago and holy ■■■■ so many errors! First 10 minutes it crashed during a tutorial. Then the marketplace button doesn’t do anything no matter how many times I press it.
Then something as simple as moving and deleting folders doesn’t work at all! I was so excited to switch from Unity to UE4 but the more I use it the more broken it is! :confused:

I just started with UE4 a few days ago and so many errors! First 10 minutes it crashed during a tutorial. Then the marketplace button doesn’t do anything no matter how many times I press it.
Then something as simple as moving and deleting folders doesn’t work at all! I was so excited to switch from Unity to UE4 but the more I use it the more broken it is! :confused:

Relevant documentation: Redirectors | Unreal Engine Documentation
“Rename object A to B.
Rename object B back to A.
Delete A.
The redirector that was created for the first rename will be destroyed, but a new one will be created at B. As a result, A will not be able to be deleted because it is being referenced.”

This also happened to me just now, in version 4.15.3.

Luckily, I was able to delete it from my computer’s file explorer, as Slavq suggested above. Thanks! ^^

Might be a little late to the party, but what worked for me was this: find your actual project folder in Windows Explorer. Go to the underlying Content folder where you’ll see all the folders you see in UE4’s content browser. You will see that several .uasset files are there that are no longer visible in the content browser. Just delete these files manually using windows explorer, but leave the containing folder alone. Now go back to UE4 and try deleting the now empty folder. Tadaa! Hope this helps.

I found renaming the folder to something like AAAA then deleting it worked. I really hesitate to mess around with files in the windows explorer because I’ve had that cause serious issues with the indexing and loading before.

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It works like a charm :wink: Thank you so much!

Thanks!!GOOD!