How can I apply damage using Collision Overlap?
Hey! I am trying to create a simple damage script using collision overlap. What I am trying to do exactly is that I call a function on "OtherActor"s Script called "ApplyDamage" and send the damage that the projectile should do to the player. Anyone know how I would do this?
Here is what I am using at the moment.
Thank you in advance!
Okay so the method I used to make this work was casting:
answered May 12 '14 at 05:10 PM
You could call AActor::TakeDamage and override the function in your character class.
answered May 12 '14 at 04:19 PM
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