Unreal Import Mesh not working
Working on 4.11.2
When I am in my project, and click "Import" in the "Content Browser" panel, it brings up a file browser. I select the skeletal mesh I want to import (In this case, it's called "Walk.FBX".
I select the file, and then double click it to import it.
The "FBX Import Options" dialog comes up, however, the "Import All" and "Import" buttons are greyed out and non-functional.
I have tried several methods to resolve this including the solutions presented here: https://answers.unrealengine.com/questions/208045/fbx-import-problem-skelmesh-import-button-grey-wor.html
Deleting the Logs directory did not work. I cannot find the EditorUserSettings.ini file in any of the config directories. I DID find a couple files called EditorPerProjectUserSettings.ini files, which I edited the bImportMesh as outlined in the solutions above. Alas, those changes were immediately overwriten and had no effect.
Any thoughts on what I'm missing here?
Try deleting/moving all the folders except for the Uproject file and the Content folder.
You reference deleting the Log Files, but these will not have any effect since they are just showing just the project logs and do not change any of the settings for the project.
You reference a lot of reports, but this bug report was fixed in 4.8 and double-checking it in 4.12 that way of importing is no longer an option. If you know of any specific repro steps this could be helpful, but from what I tried I was not able to reproduce this issue.
You may also want to try 4.12 and see if the issue persists. You can do this a couple of ways to check.
Give these a shot.
answered May 24 '16 at 03:19 PM
Tim Hobson ♦♦ STAFF
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