On the Trello board, it says that 4.12 addressed issues with normals on morph targets. Trello
However, I’m testing with 4.12 Preview 3 and I’m still seeing normal issues on morphtargets. I’ve tried importing the mesh normals every different way, but haven’t seen a change when the morph is applied. When applying the morph in Maya, I’m not seeing the issues.
Is the fix not implemented yet? If it is implemented, how can I verify it works?