[4.12 Preview 3] Morph target normals not fixed

On the Trello board, it says that 4.12 addressed issues with normals on morph targets. Trello

However, I’m testing with 4.12 Preview 3 and I’m still seeing normal issues on morphtargets. I’ve tried importing the mesh normals every different way, but haven’t seen a change when the morph is applied. When applying the morph in Maya, I’m not seeing the issues.

Is the fix not implemented yet? If it is implemented, how can I verify it works?

i second this! quite important to know if this is getting fixed for my project going forward. it significantly changes our workflow.

Someone from Epic answered in another question. Looks like it’s not fixed yet, but they are aware.