VR Bow Problems
I have the bow and arrow pretty much finished, but I'm having a hard time with the rotation of the bow when an arrow is nocked. While the bow is nocked, the rotation of the bow should use a Look At Rotation to make sure the bow is aiming as if there were a laser pointer shooting from the back hand to the front, but the left hand still needs to control the Z rotation of the bow to allow for turning the bow at a slightly tilted angle, or a large one if you fancy yourself a gangster. For some reason, try as I might to make this work, I cannot. I feel like I've tried about everything, but I'm sure I missed something, so if anyone can help demonstrate what I should be doing to make it work, please help!
Using the Vive, if that makes any difference.
asked May 16 '16 at 05:02 AM in Blueprint Scripting
This answer might be a bit late, but this is the solution i came up with that worked for me. This allows the nocked hand to aim the bows Yaw and Pitch, and the bow hand to control the roll.
answered Sep 27 '16 at 08:09 AM
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