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Sequencer - Access Spawnable Cameras In Bluprints

Hey Guys. I've got a cine camera placed in my sequence as a spawnable (doesn't actually exist in the game level, just the sequence), and I also have a blueprint as a spawnable that I want to be able to access that camera (In my blueprint I have a public cine-camera variable feeding into a get camera view node).

The problem is that I can only set that variable to cameras that actually exist in the game world (possessables). It doesn't mater where I place my blueprint, but the cameras MUST exist in the game world for me to get access to them. Does anyone know of a way to get a blueprint to be able to access a camera that exists in the same sequence?

Product Version: UE 4.12 Preview
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asked May 16 '16 at 06:02 AM in Everything Else

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