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material pulse how to avoid black fade


i have made a material with pulse, but how can i avoid the black fade? what i will become is that is goes from bright to less bright.


thanks in advance,

Product Version: UE 4.11
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asked May 16 '16 at 02:29 PM in Rendering

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The Sine node generates values from -1 to 1. You need add the offset.

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answered May 16 '16 at 03:28 PM

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avatar image quintendc May 16 '16 at 03:38 PM

Ok thanks,

avatar image RimmyD May 18 '16 at 06:20 PM

Just some more specific info:

There is a ConstantBiasScale node almost specifically for this. To go from "-1 to 1" to "0 - 1" you need to add 1 (0 to 2) and divide by 2 ( 0 to 1). This node by default does this.

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